By creating a animation controller, and adding the clip that comes by importing the model. Unity doesn't default put the animation for us. When exporting any model with animation from blender. Your carpet should now have the animation you made. you will find 'Create an animation for this gameobject' Click okay name a animation and paste those keyframes you have copied.īy doing it, this should work. Objects that share the same lightmap index will be grouped under different display layers for easy selection in Maya. You will find your animation with their keyframes, then press copy those keyframes.Īdd an animator component to it or with it selected in hierarchy look down at the animation tab. Export2Maya will export your Unity scene to the Maya Ascii file format, generating Maya scene files for you. Now open the duplicated clip on the animation tab. Not click on the animation clip and press based on what OS you're using and duplicate it. If you do see it then you exported it the right way. Only limited data from SketchUp Scenes are imported.
Tip: For information on how to export an FBX file from SketchUp, see Exporting from other applications. Expand your mesh in the project browser and you may find an animation clip inside. See in Glossary data for each scene in the file.
On the export menu of the blender, check if bake animation has a tick mark on it.Īfter importing it to unity. But here are those things you can check and try once: